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Optional() constructor

Defined in

Type: Optional Namespace: ReactiveUI.Primitives Assembly: ReactiveUI.Primitives.Core.dll

Applies to

net10.0, net10.0-browserwasm1.0, net10.0-desktop1.0, net9.0, net9.0-browserwasm1.0, net9.0-desktop1.0, net8.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.2, net8.0-macos14.5, net8.0-tvos17.2, netstandard2.1, net462, net481

Overloads

  • 1. public Optional()
  • 2. public Optional(T value)

1. Overload

public Optional()

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Summary: Initializes a new instance of the Optional struct.

Remarks

After using this constructor, the HasValue property is set to false, indicating that the Optional instance does not contain a value.

2. Overload

public Optional(T value)

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Summary: Initializes a new instance of the Optional struct.

Parameters

NameTypeDescription
valueTThe value to be contained in the [Optional](# instance.