Table of Contents

Interface ISuspensionDriver

Namespace
ReactiveUI
Assembly
ReactiveUI.dll

ISuspensionDriver represents a class that can load/save state to persistent storage. Most platforms have a basic implementation of this class, but you probably want to write your own.

public interface ISuspensionDriver
Extension Methods
WhenAnyMixin.WhenAny<TSender, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(TSender?, Expression<Func<TSender, T1>>, Expression<Func<TSender, T2>>, Expression<Func<TSender, T3>>, Expression<Func<TSender, T4>>, Expression<Func<TSender, T5>>, Expression<Func<TSender, T6>>, Expression<Func<TSender, T7>>, Expression<Func<TSender, T8>>, Expression<Func<TSender, T9>>, Expression<Func<TSender, T10>>, Expression<Func<TSender, T11>>, Expression<Func<TSender, T12>>, Func<IObservedChange<TSender, T1>, IObservedChange<TSender, T2>, IObservedChange<TSender, T3>, IObservedChange<TSender, T4>, IObservedChange<TSender, T5>, IObservedChange<TSender, T6>, IObservedChange<TSender, T7>, IObservedChange<TSender, T8>, IObservedChange<TSender, T9>, IObservedChange<TSender, T10>, IObservedChange<TSender, T11>, IObservedChange<TSender, T12>, TRet>)
WhenAnyMixin.WhenAny<TSender, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(TSender?, Expression<Func<TSender, T1>>, Expression<Func<TSender, T2>>, Expression<Func<TSender, T3>>, Expression<Func<TSender, T4>>, Expression<Func<TSender, T5>>, Expression<Func<TSender, T6>>, Expression<Func<TSender, T7>>, Expression<Func<TSender, T8>>, Expression<Func<TSender, T9>>, Expression<Func<TSender, T10>>, Expression<Func<TSender, T11>>, Expression<Func<TSender, T12>>, Func<IObservedChange<TSender, T1>, IObservedChange<TSender, T2>, IObservedChange<TSender, T3>, IObservedChange<TSender, T4>, IObservedChange<TSender, T5>, IObservedChange<TSender, T6>, IObservedChange<TSender, T7>, IObservedChange<TSender, T8>, IObservedChange<TSender, T9>, IObservedChange<TSender, T10>, IObservedChange<TSender, T11>, IObservedChange<TSender, T12>, TRet>)
WhenAnyMixin.WhenAny<TSender, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(TSender?, Expression<Func<TSender, T1>>, Expression<Func<TSender, T2>>, Expression<Func<TSender, T3>>, Expression<Func<TSender, T4>>, Expression<Func<TSender, T5>>, Expression<Func<TSender, T6>>, Expression<Func<TSender, T7>>, Expression<Func<TSender, T8>>, Expression<Func<TSender, T9>>, Expression<Func<TSender, T10>>, Expression<Func<TSender, T11>>, Expression<Func<TSender, T12>>, Func<IObservedChange<TSender, T1>, IObservedChange<TSender, T2>, IObservedChange<TSender, T3>, IObservedChange<TSender, T4>, IObservedChange<TSender, T5>, IObservedChange<TSender, T6>, IObservedChange<TSender, T7>, IObservedChange<TSender, T8>, IObservedChange<TSender, T9>, IObservedChange<TSender, T10>, IObservedChange<TSender, T11>, IObservedChange<TSender, T12>, TRet>)
WhenAnyMixin.WhenAny<TSender, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(TSender?, Expression<Func<TSender, T1>>, Expression<Func<TSender, T2>>, Expression<Func<TSender, T3>>, Expression<Func<TSender, T4>>, Expression<Func<TSender, T5>>, Expression<Func<TSender, T6>>, Expression<Func<TSender, T7>>, Expression<Func<TSender, T8>>, Expression<Func<TSender, T9>>, Expression<Func<TSender, T10>>, Expression<Func<TSender, T11>>, Expression<Func<TSender, T12>>, Func<IObservedChange<TSender, T1>, IObservedChange<TSender, T2>, IObservedChange<TSender, T3>, IObservedChange<TSender, T4>, IObservedChange<TSender, T5>, IObservedChange<TSender, T6>, IObservedChange<TSender, T7>, IObservedChange<TSender, T8>, IObservedChange<TSender, T9>, IObservedChange<TSender, T10>, IObservedChange<TSender, T11>, IObservedChange<TSender, T12>, TRet>)

Methods

InvalidateState()

Invalidates the application state (i.e. deletes it from disk).

IObservable<Unit> InvalidateState()

Returns

IObservable<Unit>

A completed observable.

LoadState()

Loads the application state from persistent storage.

IObservable<object> LoadState()

Returns

IObservable<object>

An object observable.

SaveState(object)

Saves the application state to disk.

IObservable<Unit> SaveState(object state)

Parameters

state object

The application state.

Returns

IObservable<Unit>

A completed observable.