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BitmapLoaderException Class

Summary

A exception that occurs when there is a problem using or retrieving the IBitmapLoader.
Namespace
Splat
Interfaces
  • ISerializable
Base Types
  • object
  • Exception
graph BT Type-->Base0["Exception"] Base0-->Base1["object"] Type-.->Interface0["ISerializable"] Type["BitmapLoaderException"] class Type type-node

Syntax

[Serializable]
public class BitmapLoaderException : Exception, ISerializable

Attributes

Type Description
SerializableAttribute

Constructors

Name Summary
BitmapLoaderException() Initializes a new instance of the BitmapLoaderException class.
BitmapLoaderException(SerializationInfo, StreamingContext) Initializes a new instance of the BitmapLoaderException class.
BitmapLoaderException(string) Initializes a new instance of the BitmapLoaderException class.
BitmapLoaderException(string, Exception) Initializes a new instance of the BitmapLoaderException class.

Extension Methods

Name Value Summary
BindCommand<BitmapLoaderException, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<BitmapLoaderException, TControl>>, Expression<Func<TViewModel, TParam>>, string?) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<BitmapLoaderException, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<BitmapLoaderException, TControl>>, IObservable<TParam>, string?) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<BitmapLoaderException, TViewModel, TProp, TControl>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<BitmapLoaderException, TControl>>, string?) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindValidation<BitmapLoaderException, TViewModel, TViewModelProperty, TViewProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, Expression<Func<BitmapLoaderException, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds the specified ViewModel property validation to the View property.
BindValidation<BitmapLoaderException, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidation<BitmapLoaderException, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidation<BitmapLoaderException, TViewModel, TViewProperty>(TViewModel?, Expression<Func<BitmapLoaderException, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds the overall validation of a ViewModel to a specified View property.
BindValidation<BitmapLoaderException, TViewModel, TViewProperty>(TViewModel?, Expression<Func<TViewModel?, ValidationHelper>>, Expression<Func<BitmapLoaderException, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds a ValidationHelper from a ViewModel to a specified View property.
BindValidation<BitmapLoaderException, TViewModel>(TViewModel?, Expression<Func<TViewModel?, ValidationHelper>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidation<BitmapLoaderException, TViewModel>(TViewModel?, Expression<Func<TViewModel?, ValidationHelper>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidationEx<BitmapLoaderException, TViewModel, TViewModelProperty, TViewProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, Expression<Func<BitmapLoaderException, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds the specified ViewModel property validation to the View property.
BindValidationEx<BitmapLoaderException, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidationEx<BitmapLoaderException, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
InvokeViewModelAction<T>(Action<T>) object
This is a thing I lifted from Prism.
ObservableForProperty<BitmapLoaderException, TValue, TRet>(Expression<Func<BitmapLoaderException, TValue>>, Func<TValue, TRet>, bool) IObservable<TRet>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject, running the IObservedChange through a Selector function.
ObservableForProperty<BitmapLoaderException, TValue>(Expression<Func<BitmapLoaderException, TValue>>, bool, bool) IObservable<IObservedChange<TSender, TValue>>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject. This method (unlike other Observables that return IObservedChange) guarantees that the Value property of the IObservedChange is set.
SubscribeToExpressionChain<BitmapLoaderException, TValue>(Expression, bool, bool, bool) IObservable<IObservedChange<TSender, TValue>>
Creates a observable which will subscribe to the each property and sub property specified in the Expression. eg It will subscribe to x => x.Property1.Property2.Property3 each property in the lambda expression. It will then provide updates to the last value in the chain.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Expression<Func<BitmapLoaderException, T10>>, Expression<Func<BitmapLoaderException, T11>>, Expression<Func<BitmapLoaderException, T12>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, IObservedChange<BitmapLoaderException, T7>, IObservedChange<BitmapLoaderException, T8>, IObservedChange<BitmapLoaderException, T9>, IObservedChange<BitmapLoaderException, T10>, IObservedChange<BitmapLoaderException, T11>, IObservedChange<BitmapLoaderException, T12>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Expression<Func<BitmapLoaderException, T10>>, Expression<Func<BitmapLoaderException, T11>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, IObservedChange<BitmapLoaderException, T7>, IObservedChange<BitmapLoaderException, T8>, IObservedChange<BitmapLoaderException, T9>, IObservedChange<BitmapLoaderException, T10>, IObservedChange<BitmapLoaderException, T11>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Expression<Func<BitmapLoaderException, T10>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, IObservedChange<BitmapLoaderException, T7>, IObservedChange<BitmapLoaderException, T8>, IObservedChange<BitmapLoaderException, T9>, IObservedChange<BitmapLoaderException, T10>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, IObservedChange<BitmapLoaderException, T7>, IObservedChange<BitmapLoaderException, T8>, IObservedChange<BitmapLoaderException, T9>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, IObservedChange<BitmapLoaderException, T7>, IObservedChange<BitmapLoaderException, T8>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, IObservedChange<BitmapLoaderException, T7>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, IObservedChange<BitmapLoaderException, T6>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4, T5>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, IObservedChange<BitmapLoaderException, T5>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3, T4>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, IObservedChange<BitmapLoaderException, T4>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2, T3>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, IObservedChange<BitmapLoaderException, T3>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1, T2>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Func<IObservedChange<BitmapLoaderException, T1>, IObservedChange<BitmapLoaderException, T2>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<BitmapLoaderException, TRet, T1>(Expression<Func<BitmapLoaderException, T1>>, Func<IObservedChange<BitmapLoaderException, T1>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Expression, Func<IObservedChange<BitmapLoaderException, object>, IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<BitmapLoaderException, TRet>(Expression, Func<IObservedChange<BitmapLoaderException, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Expression<Func<BitmapLoaderException, IObservable<T7>>>, Expression<Func<BitmapLoaderException, IObservable<T8>>>, Expression<Func<BitmapLoaderException, IObservable<T9>>>, Expression<Func<BitmapLoaderException, IObservable<T10>>>, Expression<Func<BitmapLoaderException, IObservable<T11>>>, Expression<Func<BitmapLoaderException, IObservable<T12>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Expression<Func<BitmapLoaderException, IObservable<T7>>>, Expression<Func<BitmapLoaderException, IObservable<T8>>>, Expression<Func<BitmapLoaderException, IObservable<T9>>>, Expression<Func<BitmapLoaderException, IObservable<T10>>>, Expression<Func<BitmapLoaderException, IObservable<T11>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Expression<Func<BitmapLoaderException, IObservable<T7>>>, Expression<Func<BitmapLoaderException, IObservable<T8>>>, Expression<Func<BitmapLoaderException, IObservable<T9>>>, Expression<Func<BitmapLoaderException, IObservable<T10>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Expression<Func<BitmapLoaderException, IObservable<T7>>>, Expression<Func<BitmapLoaderException, IObservable<T8>>>, Expression<Func<BitmapLoaderException, IObservable<T9>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Expression<Func<BitmapLoaderException, IObservable<T7>>>, Expression<Func<BitmapLoaderException, IObservable<T8>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Expression<Func<BitmapLoaderException, IObservable<T7>>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Expression<Func<BitmapLoaderException, IObservable<T6>>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4, T5>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Expression<Func<BitmapLoaderException, IObservable<T5>>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3, T4>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Expression<Func<BitmapLoaderException, IObservable<T4>>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2, T3>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Expression<Func<BitmapLoaderException, IObservable<T3>>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet, T1, T2>(Expression<Func<BitmapLoaderException, IObservable<T1>>>, Expression<Func<BitmapLoaderException, IObservable<T2>>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>, Expression<Func<BitmapLoaderException, IObservable<TRet>>>) IObservable<TRet>
WhenAnyValue<BitmapLoaderException, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>) IObservable<(T1, T2, T3, T4, T5, T6, T7)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, T1, T2, T3, T4, T5, T6>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>) IObservable<(T1, T2, T3, T4, T5, T6)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, T1, T2, T3, T4, T5>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>) IObservable<(T1, T2, T3, T4, T5)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, T1, T2, T3, T4>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>) IObservable<(T1, T2, T3, T4)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, T1, T2, T3>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>) IObservable<(T1, T2, T3)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, T1, T2>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>) IObservable<(T1, T2)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Expression<Func<BitmapLoaderException, T10>>, Expression<Func<BitmapLoaderException, T11>>, Expression<Func<BitmapLoaderException, T12>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Expression<Func<BitmapLoaderException, T10>>, Expression<Func<BitmapLoaderException, T11>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Expression<Func<BitmapLoaderException, T10>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Expression<Func<BitmapLoaderException, T9>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Expression<Func<BitmapLoaderException, T8>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Expression<Func<BitmapLoaderException, T7>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Expression<Func<BitmapLoaderException, T6>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4, T5>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Expression<Func<BitmapLoaderException, T5>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3, T4>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Expression<Func<BitmapLoaderException, T4>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2, T3>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Expression<Func<BitmapLoaderException, T3>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1, T2>(Expression<Func<BitmapLoaderException, T1>>, Expression<Func<BitmapLoaderException, T2>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet, T1>(Expression<Func<BitmapLoaderException, T1>>, Func<T1, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<BitmapLoaderException, TRet>(Expression<Func<BitmapLoaderException, TRet>>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of a property on an object has changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
With<BitmapLoaderException, TKey, TField>(Dictionary<TKey, TField>, IDictionary<TKey, TField>) TBuilder
Adds the specified dictionary to the provided dictionary.