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IBitmap Interface

Summary

Represents a bitmap image that was loaded via a ViewModel. Every platform provides FromNative and ToNative methods to convert this object to the platform-specific versions.
Namespace
Splat
Interfaces
  • IDisposable
graph BT Type-.->Interface0["IDisposable"] Type["IBitmap"] class Type type-node

Syntax

public interface IBitmap : IDisposable

Properties

Name Value Summary
Height float
Gets the height in pixel units (depending on platform).
Width float
Gets the width in pixel units (depending on platform).

Methods

Name Value Summary
Save(CompressedBitmapFormat, float, Stream) Task
Saves an image to a target stream.

Extension Methods

Name Value Summary
BindCommand<IBitmap, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<IBitmap, TControl>>, Expression<Func<TViewModel, TParam>>, string?) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<IBitmap, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<IBitmap, TControl>>, IObservable<TParam>, string?) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<IBitmap, TViewModel, TProp, TControl>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<IBitmap, TControl>>, string?) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindValidation<IBitmap, TViewModel, TViewModelProperty, TViewProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, Expression<Func<IBitmap, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds the specified ViewModel property validation to the View property.
BindValidation<IBitmap, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidation<IBitmap, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidation<IBitmap, TViewModel, TViewProperty>(TViewModel?, Expression<Func<IBitmap, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds the overall validation of a ViewModel to a specified View property.
BindValidation<IBitmap, TViewModel, TViewProperty>(TViewModel?, Expression<Func<TViewModel?, ValidationHelper>>, Expression<Func<IBitmap, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds a ValidationHelper from a ViewModel to a specified View property.
BindValidation<IBitmap, TViewModel>(TViewModel?, Expression<Func<TViewModel?, ValidationHelper>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidation<IBitmap, TViewModel>(TViewModel?, Expression<Func<TViewModel?, ValidationHelper>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidationEx<IBitmap, TViewModel, TViewModelProperty, TViewProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, Expression<Func<IBitmap, TViewProperty>>, IValidationTextFormatter<string>?) IDisposable
Binds the specified ViewModel property validation to the View property.
BindValidationEx<IBitmap, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
BindValidationEx<IBitmap, TViewModel, TViewModelProperty>(TViewModel?, Expression<Func<TViewModel, TViewModelProperty>>, TextInputLayout, IValidationTextFormatter<string>?) IDisposable
Platform binding to the TextInputLayout.
DisposeWith<IBitmap>(CompositeDisposable) T
Ensures the provided disposable is disposed with the specified CompositeDisposable.
InvokeViewModelAction<T>(Action<T>) object
This is a thing I lifted from Prism.
ObservableForProperty<IBitmap, TValue, TRet>(Expression<Func<IBitmap, TValue>>, Func<TValue, TRet>, bool) IObservable<TRet>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject, running the IObservedChange through a Selector function.
ObservableForProperty<IBitmap, TValue>(Expression<Func<IBitmap, TValue>>, bool, bool) IObservable<IObservedChange<TSender, TValue>>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject. This method (unlike other Observables that return IObservedChange) guarantees that the Value property of the IObservedChange is set.
SubscribeToExpressionChain<IBitmap, TValue>(Expression, bool, bool, bool) IObservable<IObservedChange<TSender, TValue>>
Creates a observable which will subscribe to the each property and sub property specified in the Expression. eg It will subscribe to x => x.Property1.Property2.Property3 each property in the lambda expression. It will then provide updates to the last value in the chain.
ToNative() BitmapFrame
Converts IBitmap to a BitmapFrame.
ToNative() BitmapSource
Converts a BitmapSource to a splat IBitmap.
ToNative() AppKit.NSImage
Converts IBitmap to a native type.
ToNative() BitmapSource
Converts IBitmap to a BitmapSource.
ToNative() BitmapSource
Converts a BitmapSource to a splat IBitmap.
ToNative() BitmapSource
Converts a BitmapSource to a splat IBitmap.
ToNative() Drawable
Converts IBitmap to a native type.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Expression<Func<IBitmap, T10>>, Expression<Func<IBitmap, T11>>, Expression<Func<IBitmap, T12>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, IObservedChange<IBitmap, T7>, IObservedChange<IBitmap, T8>, IObservedChange<IBitmap, T9>, IObservedChange<IBitmap, T10>, IObservedChange<IBitmap, T11>, IObservedChange<IBitmap, T12>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Expression<Func<IBitmap, T10>>, Expression<Func<IBitmap, T11>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, IObservedChange<IBitmap, T7>, IObservedChange<IBitmap, T8>, IObservedChange<IBitmap, T9>, IObservedChange<IBitmap, T10>, IObservedChange<IBitmap, T11>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Expression<Func<IBitmap, T10>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, IObservedChange<IBitmap, T7>, IObservedChange<IBitmap, T8>, IObservedChange<IBitmap, T9>, IObservedChange<IBitmap, T10>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, IObservedChange<IBitmap, T7>, IObservedChange<IBitmap, T8>, IObservedChange<IBitmap, T9>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, IObservedChange<IBitmap, T7>, IObservedChange<IBitmap, T8>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, IObservedChange<IBitmap, T7>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, IObservedChange<IBitmap, T6>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4, T5>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, IObservedChange<IBitmap, T5>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3, T4>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, IObservedChange<IBitmap, T4>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2, T3>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, IObservedChange<IBitmap, T3>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1, T2>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Func<IObservedChange<IBitmap, T1>, IObservedChange<IBitmap, T2>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IBitmap, TRet, T1>(Expression<Func<IBitmap, T1>>, Func<IObservedChange<IBitmap, T1>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Expression, Func<IObservedChange<IBitmap, object>, IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IBitmap, TRet>(Expression, Func<IObservedChange<IBitmap, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Expression<Func<IBitmap, IObservable<T7>>>, Expression<Func<IBitmap, IObservable<T8>>>, Expression<Func<IBitmap, IObservable<T9>>>, Expression<Func<IBitmap, IObservable<T10>>>, Expression<Func<IBitmap, IObservable<T11>>>, Expression<Func<IBitmap, IObservable<T12>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Expression<Func<IBitmap, IObservable<T7>>>, Expression<Func<IBitmap, IObservable<T8>>>, Expression<Func<IBitmap, IObservable<T9>>>, Expression<Func<IBitmap, IObservable<T10>>>, Expression<Func<IBitmap, IObservable<T11>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Expression<Func<IBitmap, IObservable<T7>>>, Expression<Func<IBitmap, IObservable<T8>>>, Expression<Func<IBitmap, IObservable<T9>>>, Expression<Func<IBitmap, IObservable<T10>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Expression<Func<IBitmap, IObservable<T7>>>, Expression<Func<IBitmap, IObservable<T8>>>, Expression<Func<IBitmap, IObservable<T9>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Expression<Func<IBitmap, IObservable<T7>>>, Expression<Func<IBitmap, IObservable<T8>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Expression<Func<IBitmap, IObservable<T7>>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Expression<Func<IBitmap, IObservable<T6>>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4, T5>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Expression<Func<IBitmap, IObservable<T5>>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3, T4>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Expression<Func<IBitmap, IObservable<T4>>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2, T3>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Expression<Func<IBitmap, IObservable<T3>>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet, T1, T2>(Expression<Func<IBitmap, IObservable<T1>>>, Expression<Func<IBitmap, IObservable<T2>>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IBitmap, TRet>(Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>, Expression<Func<IBitmap, IObservable<TRet>>>) IObservable<TRet>
WhenAnyValue<IBitmap, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>) IObservable<(T1, T2, T3, T4, T5, T6, T7)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, T1, T2, T3, T4, T5, T6>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>) IObservable<(T1, T2, T3, T4, T5, T6)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, T1, T2, T3, T4, T5>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>) IObservable<(T1, T2, T3, T4, T5)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, T1, T2, T3, T4>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>) IObservable<(T1, T2, T3, T4)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, T1, T2, T3>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>) IObservable<(T1, T2, T3)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, T1, T2>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>) IObservable<(T1, T2)>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Expression<Func<IBitmap, T10>>, Expression<Func<IBitmap, T11>>, Expression<Func<IBitmap, T12>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Expression<Func<IBitmap, T10>>, Expression<Func<IBitmap, T11>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Expression<Func<IBitmap, T10>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Expression<Func<IBitmap, T9>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Expression<Func<IBitmap, T8>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Expression<Func<IBitmap, T7>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Expression<Func<IBitmap, T6>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4, T5>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Expression<Func<IBitmap, T5>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3, T4>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Expression<Func<IBitmap, T4>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2, T3>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Expression<Func<IBitmap, T3>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1, T2>(Expression<Func<IBitmap, T1>>, Expression<Func<IBitmap, T2>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet, T1>(Expression<Func<IBitmap, T1>>, Func<T1, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IBitmap, TRet>(Expression<Func<IBitmap, TRet>>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of a property on an object has changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
With<IBitmap, TKey, TField>(Dictionary<TKey, TField>, IDictionary<TKey, TField>) TBuilder
Adds the specified dictionary to the provided dictionary.