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DispatchSequencerState.Schedule(IWorkItem) method

Defined in

Type: DispatchSequencerState Namespace: ReactiveUI.Primitives.Advanced Assembly: ReactiveUI.Primitives.dll

Applies to

net10.0, net10.0-android36.0, net10.0-ios26.0, net10.0-macos26.0, net10.0-tvos26.0, net10.0-maccatalyst26.0, net10.0-browserwasm1.0, net10.0-desktop1.0, net9.0, net9.0-desktop1.0, net9.0-browserwasm1.0, net8.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.2, net8.0-macos14.5, net8.0-tvos17.2, netstandard2.1, net481, net471, net462

Overloads

  • 1. public void Schedule(IWorkItem item)
  • 2. public void Schedule(IWorkItem item, long dueTimestamp)

1. Overload

public void Schedule(IWorkItem item)

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Summary: Schedules a work item to be executed on the dispatcher.

Parameters

NameTypeDescription
item[IWorkItem](#Work item to execute.

Exceptions

TypeCondition
System.ArgumentNullExceptionitem is null.

2. Overload

public void Schedule(IWorkItem item, long dueTimestamp)

View source

Summary: Schedules a work item to be executed on the dispatcher at a monotonic timestamp.

Parameters

NameTypeDescription
item[IWorkItem](#Work item to execute.
dueTimestamplongAbsolute monotonic timestamp at which to execute the item.

Exceptions

TypeCondition
System.ArgumentNullExceptionitem is null.